So, I was at Royal University Hospital today doing my chaplaincy rounds, and my last patient to see was in pediatrics. I got into the unit and noticed more people than usual… Getting a bit closer, I noticed a number of them were wearing Roughrider jerseys… Getting much closer, I see Scott Schultz, Gene Makowsky, and a few others, along with the Grey Cup.
These guys have class. What a great thing for them to do for the sick kids at RUH!
(Sorry about the crappy cellphone photo.)
I recently was able to get some old DOS games to work very well on my Mac by using DOSBox, an emulator that runs on several different platforms. The one that I’ve been playing the most lately (when I have time!) is the original Wing Commander.
Anyone who played computer games back in the early 1990s will likely remember this one. I received the original Wing Commander and the first Secret Missions expansion pack as a Christmas gift way back then and played them both through several times. For those who today are used to every game having shiny, three dimensional graphics and professionally recorded soundtracks, it may be a bit difficult to describe how truly groundbreaking this game was for its time. Containing stunning (again, for its time) graphics and a soundtrack that changed according to what was happening onscreen, Wing Commander was also known for its engaging storyline and memorable characters. It spawned several sequels and a feature movie. (Unfortunately, the movie was nothing to write home about. It changed many of the elements of the Wing Commander universe and was panned by pretty much every critic.)
In the game, your pilot flew different space combat missions in small fighters. Humanity was at war with the cat-like Kilrathi and your success in the missions (or lack thereof) affected the overall war effort. The game contained a pseudo-3D flight environment that was interesting in its technical details. Because the processors of the time were unable to render ships and outer space in real time as a game might do today (I ran it on a 16MHz 80286), the authors of this game resorted to a few tricks that gave the feeling of flying in a 3D environment. Scaling (changing the size of a graphic) was a much easier thing for the computer to work with than full 3D processing. So, the game’s engine would call up pre-drawn images of the various ships from different angles as they were needed, and then scaled the images to the correct size. It doesn’t look nearly as good as a game would nowadays and it provides for some extra difficulty in that you could accidentally run into a ship because you couldn’t see its edge until the last second. But, again, this was groundbreaking technology for the time.
So, I’ve been having fun on my days off lately. Here are some of my screenshots of Wing Commander, taken within the DOSBox window.